Starting out, I made the new tablet and desktop versions of the frames and added in each UI component one at a time, adjusting the scale where necessary. I kept the mobile version at the side as I worked, comparing the original placement to the new ones.
When making the tablet version, I focused on keeping the same elements from the mobile version but scaling them up a small amount to reduce large empty areas. I made small rearrangements in areas like the title screen, game selection and chatroom to make better use of the space and to centre the most important features, like the title and the rocket and in the chatroom, I added a new background colour block to separate the two sections and put more emphasis on the top image.
(In case embedded figma link has a visual glitch use full screen to fix)
With the desktop version, I took note of other desktop applications like the unofficial Fornite desktop application ‘Fortnite Creative Companion App’, and allow for more blank space


as well as separate my home bar and raise it to make better use of its size and to keep it within eye range near other assets similar to the apple mac home bar which served as a good template of successful rounded UI as seen throughout the Apple brand.

Similar to the tablet version, the chatroom, profile and store had the biggest changes, including making use of the extra space to spread assets in the store and chatroom, and adding background clutter in the profile to bring attention to the centre of the screen however I tried to not increase the size of the UI based on my observations of desktop applications while using a PC throughout this module which make use of the extra space on the monitors to frame the important information and understand that filling the desktop with too much detail will lose user focus on the key areas
(In case embedded figma link has a visual glitch use full screen to fix)
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