For the first stage of my application development, after reading various articles and discussions on companion apps and looking at some from the app store like the official and unofficial animal crossing and battlefield companion apps I explored different ideas for both games and TV shows based on the three most engaging concepts to me:… Continue reading Design and Research
User Flow and U.I Wireframing
The starting focus of my design process was keeping the overall interactions that the user will have to a minimum, taking into consideration the age of my target audience (35+), other companion apps as well as my other inspirations in candy crush and similar games I continued using trial and error with different layouts and… Continue reading User Flow and U.I Wireframing
UI Prototyping for Mobile Application
While making my prototype, I started with a base outline of the wireframe structure, including the homepage, settings page, login page, decision page and chatroom. Next, I chose a colour scheme based on my prior research on Traitors and other mobile companion apps which use darker colours for a more serious tone, however over my… Continue reading UI Prototyping for Mobile Application
Adapting Your Design for Web Deployment
Starting out, I made the new tablet and desktop versions of the frames and added in each UI component one at a time, adjusting the scale where necessary. I kept the mobile version at the side as I worked, comparing the original placement to the new ones. When making the tablet version, I focused on… Continue reading Adapting Your Design for Web Deployment